The North American Tiddlywinks Association
DIRECTIONS FOR PLAYING
THE POPULAR GAME OF
Hop Scotch Tiddledy Winks.
FOR ONE OR MANY PLAYERS.
Copyright, 1891, by Parker Brothers.
Published by Parker Brothers, Salem, Mass., U. S. A.
Place the Hop Scotch Mat upon the table.
Place cup on circle No. 9.
Each player takes three small pieces and one large one of the same color.
When more than four persons play, choose partners.
Players then "pop" to see who will have first run, that is to say,–each
player in turn places one of his small counters on the starting circle, and tries by
pressing it with a large disc of the same color to jump it into the Cup at the further end
of the mat.
After each player has tried, he whose counter fell in or nearest the Cup BEGINS THE
GAME; the others follow in turn.
THE PLAYER WHO FIRST SUCCEEDS IN GETTING HIS THREE COUNTERS INTO THE CUP, WINS THE
The first player pops one of his pieces from the starting circle to space one, from
space one to space two, from two to three, etc., etc., until he fails to land the counter
on the space next in order.
If the player’s counter lands fairly in the space for which it is intended without
touching the lines which surround the space, he may continue playing. If on the
contrary the player fails to land his counter correctly in the space for which it is
intended, he loses his turn, and the counter is returned to the last place from which he
tried to "pop" it. It then becomes the next player’s turn.
NOTES. When a piece touches upon a line, it is not fairly in the space.
No player has more than one trial in popping a piece from one space to another.
If he fails he must put the piece back, and it becomes the next player’s turn.
When the player has reached space No. 8, his next move is to "pop" the piece
into the Cup.
IF HE FAILS TO POP HIS PIECE INTO THE CUP, he must put his piece back to
8, and wait until it again becomes his turn. If he succeeds, the piece remains in
the Cup, and he continues playing by starting another piece from the starting circle and
popping into space one, two, three, etc.
The first player who gets his three pieces into the Cup, wins the game.
When playing partners, partners may pop each other’s Winks on the same principle as
they would their own, as the object of each is to help the other. The partnership
first getting its combined six pieces into the Cup, WINS.
If a piece goes off the mat in popping, it is of course, a failure and therefore would
be put back into the space from which it was "popped."
When a piece lands upon another (as it sometimes does in playing,) the under piece is
said to be "Covered," that is, it cannot be played by its owner, until the owner
of the piece that covers it has played HIS piece.
The player who owns the under piece may, however, start another from the starting
Players may have all three pieces on the mat at once if they desire, that is to say,
they need not wait until they have gotten one into the Cup before they start another.
The ordinary game Tiddledy Winks can be played with the pieces enclosed in [t]he box,
as well as Hop Scotch.
Send 2-cent stamp for Parker Brothers’ Catalogue of Two Hundred Games.
|Title||HOP-SCOTCH Tiddledy Winks|
|Publisher Catalog Number||(none)|
|Update date||13 June 1998|