Rules for PBR-19, Parker Bros.: Progressive Tiddledywinks, 1891



Rules for PBR-19, Parker Bros.: Progressive Tiddledywinks, 1891


Stroboscopic photo of a wink being potted in the game of tiddlywinks
The North American Tiddlywinks Association


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Tucker’s Tiddlywinks Catalog: Rules

  • PBR-19 (Tucker Tiddlywinks Catalog Number)
  • Parker Brothers: Progressive Tiddledy Winks, ©1891

DIRECTIONS FOR PROGRESSIVE TIDDLEDY WINKS.

PUBLISHED BY PARKER BROTHERS, SALEM, MASS.

Entered according to Act of Congress in the year 1891 by Parker Bros., in the office of
the Librarian of Congress at Washington.

DIRECTIONS.

Sets sufficient for four tables are contained in this game, though of course a smaller
number can be used.

The tables should not be too large, and should be covered with a thick woolen cloth,
while the chairs should be nearly the same height as possible.

Partners are chosen by lot, and each player is supplied with six small counters or
"winks" and one large one or "tiddledy" of the same color.

Place a cup in the center of each table. Before beginning it is customary to announce
the hour when play shall cease and prizes be awarded.

TO BEGIN THE GAME.

Each player places his small counters in a row before him upon the table and when all
are ready the signal is given at the head table to begin playing.

The player at the head of each table then takes his large counter or
"tiddledy," and presses the edge of it upon one of his winks and then quickly
draws it backward. This will cause the small counter to jump towards the cup ii the center
of the table, and should it drop into it, the player has a second turn and so on as long
as he is successful in popping the winks into the cup. As soon as he fails to put one in,
it becomes the turn of the player on his left, and so on round and round the table.

After the game is begun, a player must jump his counters from where they lie on the
table. If any fall off they must be replaced near the edge.

Partners can jump each other’s winks.

Players must not touch a counter belonging to an opponent, so if a counter so falls as
to partially cover another, the under one cannot be played until the upper one has been
removed by the player or side to which it belongs.

TO END THE GAME.

When all the small counters belonging to one side at the head table have been laced in
the cup, the signal must be given for all to cease playing. No counter put into the cup
after the signal has been given can be counted.

The partners first getting all their winks into the cup, or having the greatest number
in when the signal is given are the "Winners" at each table.

Those who win at the head table remain there, but change partners for the next game,
those winning at the other tables progress one table, then change partners. Those
who lose at the head table go to the Booby table, and change partners for the next game.

Partners who win at the head table each place a gold star upon their score
cards. Partners who lose at the booby table place a red start upon their score cards.
Partners who progress at any of the tables each place a silver star upon their
cards.

In case of a tie at any table, the players longest at the table progress.

Royal, Progressive and Booby prizes may be awarded to those having the largest number
of respective stars.

Extra Score Cards and Stars will be forwarded by the publishers, post-paid, at the
following prices:

 16 Score Cards                                                           
 50 Gold Stars                       for 50 cents                         
 150 Silver Stars                                                         
 50 Red Stars                                                             

 16 Score Cards                      25 cents                             

Gold, Silver and Red Stars, per 100  10 cents                              
 

PARKER BROS., Publishers of Games,

SALEM, MASS.

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