Narratives and Diaries

Entries are Ordered by the Authors, then the Date, then Title.
by · 
David Kimball
title · 
David Kimball diary, 1890
date · 
1890
summary

Diary of a Harvard undergraduate student from January through June and September through December 1890, including playing tiddledy winks.

content

This diary chronicles Kimball’s time as an undergraduate student at Harvard from January through June and September through December of 1890. Daily entries detail his class work; books and newspapers read; social life; trips to the doctor and dentist; weather; and frequent visits to his family home at 48 Commonwealth Avenue, Boston, Massachusetts. Kimball also describes a family trip in June to Niagara Falls, New York, with stops in New York City and the West Point area; and summering in Northeast Harbor, Maine from July through September. He provides detail about recreational activities such as horseback riding, lawn tennis, sailing with umbrellas and sunshades as sails, croquet, whist, tiddledy winks, adverbs and 20 questions; and novels he is reading and adapting into plays.

collection · 
Harvard University Archives: Personal Archives
item ID · 
Harvard HOLLIS 990137181220203941
links · 
Harvard University Archives (tw-ref-link-id 1867)
notability rating · 
interesting
type · 
narrative
tw-ref-ID · 
2874
by · 
George Swinnerton Parker
date · 
posted 23 September 2013
summary

Typescript narrative by George Swinnerton Parker reflecting on the success of the company he founded, Parker Brothers.

content
Color photograph of "THE POPULAR GAME OF TIDDLEDY WINKS" with a set of tiddlywinks on a table with a yellow tablecloth, with a boy standing at left, a girl standing at right, a women leaning on the right rear corner, and a man standing behind, in front of a window.

In 1897 while in England I arranged with Roberts Brothers who owned the game Pillow Dex for the American rights of the game. This was a rubber balloon game, the balloon being struck back and forth across a line in the middle of the table. I advertised it largely in the New York newspapers and built up a successful business in what was our first fad game. Of Pillow Dex we made a great success, making really sizeable income that year, and introducing my own method of advertising and exploitation, which was to be afterwards successfully used on a number of other important games. We had in one of the previous years made a considerable sum out of the game Tiddledy Winks which had a great vogue, but Pillow Dex was the first great specialty bearing our exclusive imprint in America, to make a hit and profit of some thousands of dollars beyond our actual living needs.

links · 
notability rating · 
minor
type · 
narrative
tw-ref-ID · 
2875
by · 
Rebecca Wright
title · 
Oral History Transcript—Russell Schweickart
subtitle · 
Interviewed by Rebecca Wright–Houston, Texas
date · 
19 October 1999
citation · 
page 12
content

Wright: And did you feel at some point during this training, of course, with the fire that occurred, that the Apollo Program may be stopped, or did you have confidence that the program would be able to pick up and go again and you'd be able to fulfill your desire to be an astronaut?

Schweickart: Oh, I never had any doubt after the fire that we would pick up and go. I mean, it was a little dicey in terms of what was the congressional reaction going to be, what was the public reaction going to be. But it was really how long was the turbulence going to last more than it was, was it going to somehow terminate the program.

I don't think anybody really thought that it would terminate the program, especially those of us in the program. I mean, with rare or no exception, all of us have had lost friends flying. I mean, I could probably count on two hands, but maybe not, the number of personal friends who had died in aircraft accidents, in flying accidents, and you don't stop flying. So for us that was quite natural. I mean, I could probably count on two hands, but maybe not, the number of personal friends who had died in aircraft accidents, in flying accidents, and you don't stop flying. So for us that was quite natural. I mean, it's always regrettable and sometimes even inexcusable that people die. Nevertheless, they do. You're not playing Tiddlywinks and you know it.

links · 
notability rating · 
minor but interesting
type · 
narrative
tw-ref-ID · 
2876