Whitman Publishing Company (publisher) AGPI # · P-1677Full Publisher Info
Tucker Tiddlywinks # ·
Title Language ·
Publisher Name on Game
Whitman Publishing Co.
Publisher Catalog #
3035
Made In Location Marked ·
Game Type ·
Keywords
Rules Format
on apron
Container Type ·
Container Size · (measured in inches)
7 inches wide — 7 inches high — 1⅝ inches deep
17.8 cm wide — 17.8 cm high — 4.1 cm deep
Cover Description
Background at top: blue; at bottom: red; White zig-zag between, 1/4 from bottom. “Tiddledy winks” in white with dark blue outline at top on blue background, with red dot on “I”, and dark blue star before “w”. Minor white stars on red background at bottom. One blue wink at center bottom on red background.
Apron Descriptions
3 sides: “Tiddledy winks” in white on red or blue/white/red background. 4. Rules on blue background
Tiddlywinks Type ·
Tiddlywinks Targets
cardboard target in box bottom: concentric circles marked 20 (with star), 15, 10, and corners marked 5. Glass cylindrical cup (1 7/8″ diameter, 1 1/2″ tall)
Winks
No burrs. Large (7/8″): 1 yellow, 1 red, 1 dark blue. Small (5/8″): 3 yellow, 3 red, 3 dark blue
Tiddlywinks Felt ·
In Collection ·
Database Update Date ·
RULES FOR PLAYING TIDDLEDY WINKS
The game of Tiddledy Winks is played on a table with the use of large and small winks, and a cup which is the target. The small winks are made to hop into the air towards the cup by placing the edge of the large wink on the small one and drawing it quickly over the edge with the degree of pressure necessary to make the small wink hop the required distance to the target. A soft elastic surface is the best from which to make the winks hop, and the playing surface may be covered with a thick cloth. At the start the box with the cup is placed in the center of the table and each player places his small winks before him the same distance from the cup as the other players’ winks are placed. One player starts the game, and the others follow in turn to the left. Each player may hop only one wink at each turn except that whenever he hops one into the cup he is allowed another turn. After each wink has been hopped from its original position, the players may play any of their winks which did not go into the cup from the position in which they lie or return them to the starting point for the next hop. The player who first hops all of his winks into the cup wins the game.